image | The input image used to generate the 3D model. An image must be provided, otherwise the node raises an error. | IMAGE | Yes | - |
model_version | The model version to use for generation. | COMBO | No | "v1.4"
"v3.0"
"v3.5"
"v3.6" |
style | No longer supported by Tripo and ignored. Kept for older workflows. (default: "None") | COMBO | No | "None"
"realistic"
"cartoon"
"sculpture"
"low_poly" |
texture | Generate texture maps. Off returns bare geometry and ignores pbr. (default: True) | BOOLEAN | No | True False |
pbr | PBR material maps (base color, metallic, roughness, normal). Requires texture. (default: True) | BOOLEAN | No | True False |
model_seed | Random seed for model generation. (default: 42) | INT | No | 0 to 2147483647 |
orientation | Orientation setting for the generated model. (default: "default") | COMBO | No | "default"
"front"
"back"
"left"
"right"
"top"
"bottom" |
texture_seed | Random seed for texture generation. (default: 42) | INT | No | 0 to 2147483647 |
texture_quality | Quality level for texture generation: detailed = HD textures, extreme = 8K Ultra textures. (default: "standard") | COMBO | No | "standard"
"detailed"
"extreme" |
texture_alignment | Alignment method for texture mapping. (default: "original_image") | COMBO | No | "original_image"
"geometry" |
face_limit | Maximum face count. -1 lets Tripo pick adaptively (about 1.4M faces on v3.x standard, 2M on detailed). Tripo clamps silently: v2.5 at 500,000, quad meshes at 150,000. (default: -1) | INT | No | -1 to 2000000 |
quad | Quad mesh output. Tripo delivers quad meshes as FBX, so the result arrives on the FBX output and the GLB output stays empty. (default: False) | BOOLEAN | No | True False |
geometry_quality | Quality level for geometry generation. (default: "standard") | COMBO | No | "standard"
"detailed" |
smart_low_poly | Low-poly mesh with clean, hand-crafted style topology (500-20,000 faces, quad 500-10,000). Best for simple subjects; complex ones may fail. (default: False) | BOOLEAN | No | True False |
auto_size | Scale textured models to their real-world size in meters. Tripo stores the size as the model’s scene transform and bakes it in when the model is converted, rigged or retargeted; ignored without texture. (default: True) | BOOLEAN | No | True False |